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Stan’s Cool Traveller Resources and House Rules

Custom Classic Traveller Character Sheet and other props

Custom Classic Traveller Character Sheet and other Props

Uber-Cool Classic Traveller Downloads

All PDFs below created by Stan Shinn under Far Future Enterprise’s Traveller Fair Use License (license text below.

Classic Traveller Character Sheet — Behold! My take on a character sheet for Classic Traveller.
https://goo.gl/BEHM7r (Not form fillable, but if anyone wants it to be form-fillable, just go to the free http://www.pdfescape.com/ and reshare when you’re done.)

Classic Traveller Introduction — Intro to the Traveller Universe and to a Few Key Rules.
https://goo.gl/BGLTfK

Classic Traveller Rules Summary — 1 Sheet Summary of the Key Classic Traveller Rules.
https://goo.gl/mU1E8b

Classic Traveller Referee Dashboard — A one-sheet Referee tool with tons of names, a Technobabble table, and an Escalations table to generate on-the-fly adventures and encounters. https://goo.gl/WwuwPF

Supplies for Stan's 2015 Traveller Game

Supplies for Stan’s 2015 NTRPGCon Traveller Game

Rules Version Stan Uses

Rules Version: In my games we’ll typically use the Classic Traveller rules from the late ’70s/early 80’s (and more specifically, the Starter Traveller Rules version which is a bit simplified). You can also use the LBB (Little Black Book) original Book 1, or The Traveller Book. If you’re using these other books to roll up characters just avoid Psionics as they aren’t allowed in the game (and are absent from the Starter Traveller basic rules). Both the LBB, The Traveller Book and Starter Set editions are roughly compatible; the minor differences are more on the Referee side of things.

Introduction to Traveller: See this great ‘Understanding Traveller’ PDF from FarFutere.net.

Stan’s House Rules

Character Creation: We roll up characters together — and yes, you can die during character creation! (Don’t worry, you can start again until you get a surviving character). If you have time check out Classic Traveller  prior to the game you can try rolling up characters — you can use the better of any characters you’ve rolled up at home (don’t cheat!) or the one you roll up at the table.

Character Species: Humans only.

Psionics: No Psionics for player characters allowed.

Death at CharGen: If your first character dies in character generation, he simply dies. If your 2nd character dies in character generation, they don’t die but instead are ”wounded with disability discharge” and grant one extra mustering out benefit roll.

Late-to-Game Characters: Players joining a game late roll a d100 under the service of their choice in the ‘1001 Characters’ LLB and use those characters stats.

Skill Notation: Most skills grant +1 DM per skill level. Skills with > 1 bonus per level are noted as 3 (1) where the 3 shows the actual bonus to the dice roll, and the 1 shows the skill level. Skills with +4 DM per skill level are Forward Observer and Vacc Suit. Skills with +2 DM per skill level are Administration, Engineering, Forgery, and Ship’s Boat.

Standard Ship Skills: These are skills every ship crew should have:

  • Pilot
  • Navigator
  • Engineer
  • Steward
  • Medic
  • Gunner

After everything is done in character generation, each player should pick one of the skills from the list and add one rank of it to their character sheet. It cannot make an existing skill go past rank 2, and each skill may only be taken once. If your group is small enough, do two rounds of the table and give everyone two skills, but make them pick in two rounds, not both at once.

Critical Failures: Natural roll of 2 always fails, usually with dire consequences. Something bad happens, but maybe totally unrelated to the failed check.

Skill Checks and Task Resolution: Roll characteristic or less to succeed. Modify based on the situation. Referee should use a graded DM scale: +0/+2/+4/+6.

I’m a New Referee — What Rules Do I Need to Know?

After playing for a year and taking note of what rules came up in the game, I compiled this list of key rules. Read them over. If you know the rules to handle these situations, then you’re in good shape to run a campaign! And don’t sweat it; if you don’t know a rule, make a table-ruling and tell the group you’ll look up the official rule after the game. The only time I let players stop and look stuff up is if their life is in dire peril and the rule matters enough to get it right.

Essential Traveller Rules

Questions?

Feel free to contact me at stanshinn@gmail.com with any questions.

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Traveller Fair Use License: The Traveller game in all forms is owned by Far Future Enterprises. Copyright 1977 - 2008 Far Future Enterprises. Traveller is a registered trademark of Far Future Enterprises. Far Future permits web sites and fanzines for this game, provided it contains this notice, that Far Future is notified, and subject to a withdrawal of permission on 90 days notice. The contents of this site are for personal, non-commercial use only. Any use of Far Future Enterprises’s copyrighted material or trademarks anywhere on this web site and its files should not be viewed as a challenge to those copyrights or trademarks. In addition, any program/articles/file on this site cannot be republished or distributed without the consent of the author who contributed it. See http://www.farfuture.net/FFEFairUsePolicy2008.pdf for additional details.

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