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Combat Speed Part 3: Mechanics that Slow RPG Combat

Over the past few months I’ve taken notes in several games I’ve run or played using different systems: D&D 5e, Classic Traveller, Savage Worlds, Call of Cthulhu, and Stormbringer RPG. I’ve also consulted notes I have from play in systems like Pathfinder. I’ve noticed that combat can take significantly longer depending on your rule system. […]

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Combat Speed Part 1: 5e Combat Metrics

I did some combat speed calculations in my D&D 5e Middle-Earth game at this year’s NTRPGCon game. In our big climactic battle we had 31 combatants (6 PCs, 3 NPCs, 11 goblin archers, 8 goblin swordsmen, 2 Orc chiefs and 1 troll). Combat rounds were 10 minutes (< 1 minute per player with me managing […]

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Dr. Sustare GM'ing B&B

The Impact of the ‘Bunnies & Burrows’ RPG

I’m reflecting on how much I admire Dr. Dennis Sustare and his Bunnies & Burrows game from the 70’s. Bunnies & Burrows (or ‘B&B’ as we called it, in homage to ‘D&D’) was originally published in 1976, only two years after the first role-playing game Dungeons & Dragons was published. B&B was very innovative for its time. Some […]

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